Ping Pong Anyone?!

Ping Pong anyone? 

This installation is on the 3rd floor. Anyone can turn it on and start playing. The projected fish react to the ball when it hits the table.

Ping Pong PlusPlus

PingPongPlusPlus builds on the PingPongPlus project (1998), a ping pong table that sensed ball hit locations and displayed projected visualizations based on the hits. We aim to publish and proliferate the design of our table. We are looking to set up a system of distributed ping pong tables that records the history of hits in a centralized database. From these records, we will explore ways to remix past games and present games to teach, inform, and entertain.

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Tangible: Week 4

Awesome class as usual! We had a guest speaker: Brian Krejcarek of Check out the website to see of the cool stuff he is working on.Also check out Philips Direct Life and Activa products. Oh yeah, look up Jesse Schell about corporate rewards programs. Interesting stuff!

The class lecture was very cool. Rose gave a great talk on the health care industry adopting innovative devices to assist both the care provider and patient. I took some pictures of his power point slides.

Next: we got the class project assignment.

My group made a breathalyzer-based drinking straw. It would be used in bars to encourage responsible drinking. The straw would turn bright pink as one got closer to the legal alcohol limit for driving. We had to create the prototype using ‘stop-motion’ video. Fun project. Of course, I was the one getting drunk. I will post the video asap. I plan on making it for real, so we’ll see.

Finally, this last photo is of major importance. I need to remember these principles.

Tangible: Week 3

This class is awesome! It reminds me of Montessori school. This week we build our prototype project using foam, legos,  and play dough. We made a conference calling device that would allow the user to add, subtract, re-connect other callers to a conference phone call. It was mixer of AIM, skype, google chat like friend listings and old-style analog operator  phone connections (just without the wires).

Tangible: Week 2

The Tangible Interfaces class is broken into two parts. A 2 hour lecture and a two hour workshop. So far, we’re going over an introduction to the class. It’s super interesting. TUI or tangible user interface is not a new concept. However I don’t think anyone’s articulated this as a field. There are many research areas within the Media Lab that seems to overlap: Human Computer Interface (HCI), Fluid Interfaces, Object Based Media, etc.

The latter half of the class continued our discussion/workshops on prototyping techniques. This week we were split into groups of four and had 50 minutes to create a tangible product and storyboard its functionality. We created an alarm-clock chair that was tied to the user’s event calendar.